Yutaka Noma, Crimson Dragon’s producer, has spoken to Siliconera about the enhancements that Grounding are bringing to the updated Xbox One game. These changes were possible due to the extra time which Grounding has had to work on the game, although Noma stresses that “there has been nothing to fix”:
What you see is still a work in progress. One of the key things we decided to do was enhance the visuals. The [Xbox One] is so powerful that we can express our vision much more with this console. We are also enhancing the dragon breeding system; depending on how you do it, your dragon evolves in different ways. So your dragon might not look like mine. Ours will also have different attributes; your might be faster, but mine stronger.
Noma also reiterated the point that Yukio Futatsugi made earlier about gamepad support being added due to feedback from “passionate fans”:
“In the beginning, Microsoft approached Futasugi-san about doing a Kincect game for the Xbox 360, and he came up with a vision to do the ultimate Kinect game, with dragons,” Noma revealed. “We actually wanted to support both the Kinect and a regular controller in the very beginning, but it takes time and lots of work to support both. Then we got lots and lots and lots of feedback from passionate fans, who all said ‘please support a controller’. Because of the new technology and added time, Futasugi-san went ‘okay, let’s go for it!’”
The “lots and lots and lots of feedback” which Noma talks about can be seen all over the Internet. I’m glad that Grounding had to opportunity to add this enhancement.