The Xbox One is now out in New Zealand, other countries to follow as soon as the timezones catch up and it becomes November 22nd. Frustratingly due to an issue with my wireless connection, I have not been able to download Crimson Dragon yet, but it should now be available as a digital download for Xbox One. We’ll follow up with another post as soon as we’ve confirmed this, but I see no reason why it would be delayed yet again.
Also, Yukio Futatsugi has commented on the reviewer feedback to Crimson Dragon:
“Crimson Dragon” is designed to be challenging. This has always been my vision for the game. I want you to feel like you’ve accomplished something each time you master a mission. To be proud of each dragon you’ve worked so hard to evolve to its ultimate form. My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating.
Grounding have made some last minute adjustments to the balance of the game:
- We have increased the experience points your dragons will get from each battle, including the experience points you get when you fail a mission.
- Finding your favorite combination of items is an important part of “Crimson Dragon,” so we’ve reduced the cost of items and expanded the availability of jewels (in-game credits) throughout the game.
- We’ve adjusted the different game styles, “Casual” and “Classic”, to better match their intended level of difficulty.
He finishes off the post with the following:
I’m excited to have the opportunity to make these changes before the game releases on Xbox One this week. Thank you all for the feedback. You are truly helping me make “Crimson Dragon” the game that I hoped it would be.
It’s great that Futatsugi has listened to feedback, even if these changes don’t change the game too radically. My advice is just to enjoy Crimson Dragon for what it is. Put aside the expectations, the comparisons to Panzer Dragoon, and enjoy that fruits of Grounding’s hard work.