Vince Ingenito at Game Revolution has written a preview of Crimson Dragon, based on his experience with the E3 demo. Overall his experience seems positive, although he did have some issues with the controls:
The first thing I noticed was the use of separate analogs to control movement and aiming independantly, which, while different from past entries in the series, isn’t a bad thing on its own. But the reticule movement didn’t feel quite so crisp as I remember it being in Panzer Dragoon Orta. There’s also no way to control your speed, or where the camera is facing relative to your dragon… it’s all handled “dynamically” I was told.
This is likely to accommodate both gamepad and Kinect controls. Vince goes on to write:
Rather than hold a button to initiate lock, moving your cursor over a target will apply lock immediately. Again, none of these differences are world-ending on their own, but together they represent a significant speed-bump to clear on your trip down memory lane.
Of course, Futatsugi and his team are still fine-tuning the controls, so things could yet be improved. He concludes the preview by writing:
Whether the changes made to the controls will be a help or a hindrance to the experience will be something to keep an eye on, but until then, I’m just going to be happy that one of my favorite franchises is getting as close to a sequel as I could have ever hoped for.
I’ll share more Crimson Dragon previews from around the web as they’re written.