And now for a not so positive preview of Crimson Dragon. Brett Makedonski at Destructoid writes:
The first and most striking facet of the demo was that the game simply did not look like something that anyone would expect from next generation titles. The wear and tear of years of uncertain development ring obvious, as its visuals looked like nothing more than a middle-of-the-road game from 2011.
Besides disapproving of the visuals, Brett takes issue with the controls:
There might have been some leniency with regard to the graphics if the game played well. Unfortunately, it didn’t. The camera moved so dramatically and randomly, that it was near impossible to actually focus my aiming reticle on my target. On the rare off-chance that they actually did line up, it felt like nothing more than blind luck.
The same went for controlling the flight of my dragon. While it was obvious that I needed to avoid the projectiles of my enemies or the obstacles of the environment, the camera ensured that I would constantly be unsure of whether I needed to move, or if everything would swing around in a way in which if I did move, I’d actually swing right into the path of whatever I intended to avoid.
Let’s hope that Grounding gets these control issues sorted.