Speaking with Eurogamer, Yukio Futatsugi explained when the decision to move Crimson Dragon from Xbox 360 to Xbox One was made:
Microsoft made the decision to make the switch at E3 last year, where it notified Futatsugi. “We were talking about these things in a hotel room and was told this news. I was shocked, but you know ultimately I think it’s worked out well - though I won’t forget that episode.”
Despite the initial shock, Futatsugi’s happy for the new higher-profile opportunity. “When we’re creating a launch title, that’s a great challenge and is worthwhile to work on,” he said. “To be able to create a launch title with Crimson Dragon, well I was initially surprised but at the same time I thought that this is some really worthwhile work to do - so that’s how I felt.”
This isn’t the first time that Futatsugi has developed a launch title. Panzer Dragoon was also a launch title for the Sega Saturn back in 1995.
New information has also been revealed about the game’s Kinect controls:
In the Xbox One’s Crimson Dragon, players can guide a partner dragon by leaning their body, while elsewhere free roaming sections have been introduced for boss battles. With gamepad controls reinstated, the link between Crimson Dragon and Futatsugi’s past Panzer Dragoon games is stronger than ever.
I’m curious how these free roaming sections will play out. No doubt new information will be revealed before or when the game is released.